Elemental HERO Voltic
LIGHT 4

Elemental HERO Voltic

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1000

  • DEF:
  • 1500

  • View:
  • 4657




When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 48
Deck 49

Elemental HERO Voltic — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 49 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Voltic is a Level 4 LIGHT Thunder body with 1000 ATK. Its only effect triggers on battle damage to the opponent and Special Summons one banished Elemental HERO, so it converts into a recursion body only after it connects in combat. The 54-deck sample shows it is a consistent Elemental HERO staple, but the 74% Miracle Fusion co-occurrence reflects archetype density, not power, so frequency adds little beyond deck-fit. No combo evidence exists, so the 30 combo_conversion score rests on text alone, and the 1000 ATK earns nothing.

Axis scores

Axis Score Evidence
Accessibility 55 Appears as a main-deck card in 54 of the sampled decks at about 1.22 copies each, across 9 archetype labels (observed); it is a normal-summonable Level 4 body, but no starter role or searched-for role data exists (inferred).
Combo & Conversion 30 Zero recorded combo boards; the battle-damage condition makes its conversion conditional and it builds at most one banished HERO back (inferred).
Resource Economy 45 The effect is a single banished-to-field recovery of one Elemental HERO, roughly a +1 card, gated on battle damage (verified text, inferred magnitude).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the card text (verified).
Material Utility 60 Level 4 LIGHT Thunder HERO body that remains a usable material even if its effect is negated, since the body is the value (inferred).
Resilience & Flexibility 40 A single negate shuts off the only effect, though the body survives and can still be used as material; the trigger depends on combat connecting (inferred).
Deck-Building Efficiency 75 One-copy average, no garnet, lock, or brick restriction; splashable as a HERO support slot (observed, deck copies distribution).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 LIGHT Thunder body remains usable as HERO material even when its effect is negated
  • Effect recovers a banished Elemental HERO, giving recursion value after combat damage
  • Cheap, one-copy deck slot with broad Elemental HERO deck presence (54 decks)

Weaknesses

  • Effect requires battle damage to the opponent, which is hard to reliably achieve
  • 1000 ATK body with no board presence or interaction
  • No recorded combo evidence showing it converting into a board

Counters / choke points

  • Negation of the Voltic effect (one negate removes the recursion)
  • Stopping the battle that would deal damage (battle-phase interaction)

Best use

Recursion body that revives a banished HERO after battle damage; material for HERO fusion lines. Decks: Elemental HERO builds (Heroic, Elemental HERO, Destiny HERO labels in sample). Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 LIGHT Thunder Effect Monster, 1000 ATK / 1500 DEF, Elemental HERO archetype (card text); Effect triggers on battle damage to opponent and Special Summons one banished Elemental HERO (card text); 54 sampled decks, 1.22 average copies, main deck only (deck data)
  • Observed: Miracle Fusion co-occurs in 74.1% of sampled decks; Elemental HERO Stratos in 70.4% (deck data); Spread across 9 archetype labels, led by Heroic at 35.2% (deck data)
  • Inferred: Battle-damage condition makes the effect unreliable in practice; Body remains useful as material when the effect is negated; Recursion value is roughly a +1 card when it fires
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion, inclusion inferred from deck sample only no banlist token; assumed 3 copies (unlimited) no starter role or searched-for role data for accessibility











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